Paul Bakaus is a Developer Advocate at Google, heading up advocacy and outreach for Chrome DevTools, AMP and Games. He assists developers, designers, and filmmakers to create better, faster, more immersive and more convincing digital experiences. Prior to joining Google, he created the popular UI library jQuery UI now being used by over 14% of the popular web. Paul also created the Aves Engine, the world’s first prototype of a fully interactive HTML5 game engine - which he ultimately sold to Zynga.
You are at the page that contains the heart of every beyond tellerrand event: the speakers and their talks. Right now I am speaking to possible speakers and chat about topics they might have for you for beyond tellerrand // Berlin 2016
Ariel Cotton is an interdisciplinary artist and designer. Her work straddles the boundaries between art and technologyranging from comics to product design to electronic installations and devices. Her work has been featured internationally in solo and group exhibits in locations and events such as the MoMA, the Brooklyn Museum, Maker Faire and Pioneer Works. It has been written up in publications and blogs including The Huffington Post, Make Magazine, Laughing Squid, Technically Brooklyn, and The Brooklyn Paper. Cotton's work can be viewed here.
Jeff Greenspan is a NYC based artist focusing on activism and social justice. His projects include a guerrilla installation of an Edward Snowden statue in NYC, and “CAPTURED: People in Prison Drawing People Who Should Be (CEOs of corporations causing disastrous harm).” As he also enjoys having nice things, he freelances as an advertising Creative Director, helping brands talk to people without seeming like jerks. He’s been BuzzFeed’s Chief Creative Officer, a Creative Strategist at Facebook, and a Creative Director at BBDO NY.
Danny Gregory spent most of his life not believing he had the right to consider himself an artist in any way. But then he started drawing about fifteen years ago and it changed his life. It led him to travel, to meet people, to get books published, but most of all it transformed the way he sees the world around him and how he experiences every day.
Danny believes that everyone has the same opportunity. Not to become a Professional Artist but to make art into a regular part of your everyday life. It doesn’t matter what your elementary school art teacher said, or your parents, or your boss. You have it in you to draw, to play an instrument, to write poetry, whatever you choose. You can and should express your self. Regardless of what you fear anyone else may thinks of the results, you can become a creative person and achieve a new view of the life you lead.
Danny often wonders what the world would be like if every adult was as creative and free as we all were as kids. He thinks it would be calmer, lovelier, more peaceful place. And he’d like to do something about it.
Erika Hall is the author of Just Enough Research. In 2001, she co-founded Mule Design Studio in San Francisco where she is the Director of Strategy. Erika speaks and writes frequently about cross-disciplinary collaboration and the importance of natural language in user interfaces. In her spare time, she battles empty corporate jargon at Unsuck It.
Charlotte is a front-end developer at Clearleft, a User Experience agency in Brighton, where her work is largely based on helping clients build their first pattern libraries. She co-organises Codebar Brighton where she runs weekly coding workshops for under-represented groups in tech. Away from the screen, Charlotte loves running, travelling and anything fun outdoors. She can usually be found near mountains or the sea, photographing everything along the way.
Sacha runs the Hoku Group, a family office combining private investments, early-stage tech ventures and a non-profit foundation. She is the co-host of Refactor (a series of events around diversity in technology), and runs Flounders' Club (a network for early-stage company founders). Sacha's first computer was a Commodore Vic 20, and she’s determined that the next generation of young women will have as much fun with technology as she does.
Tim is a web technology advocate pushing for a faster web at Akamai. He is the author of Implementing Responsive Design: Building sites for an anywhere, everywhere web, and was a contributing author for Smashing Book #4: New Perspectives on Web Design, and Web Performance Daybook Volume 2.
Una Kravets is a UI Engineer on the Creative Engineering team at DigitalOcean. She’s a technical writer, having written for various online publications such as A List Apart, Smashing Magazine, and Sitepoint. Una also co-hosts the Toolsday podcast and started both the DC and Austin Sass Meetups. She's a performance nerd, loves the open source community and listens to way too many audio books.
Mike is a UK based designer specialising in Web/UI Design, Graphic Design, Branding, Illustration & Photography. He has a worldwide client roster and his work is regulary featured in design related publications.
Mike Monteiro is the co-founder and design director of Mule Design. He prefers elegant, simple sites with clear language that serve a real need. He prefers that designers have strong spines. Mike writes and speaks frequently about the craft and business of design.
He loves client services so much he wrote two books on the topic, Design is a Job and You’re My Favorite Client, both from A Book Apart. Mike received the 2014 Net award for Conference Talk of the Year for his inspirational polemic on responsibility, “How Designers Destroyed the World.”
Frank Rausch, a user interface designer and app developer, specialises in digital typography. He is co-founder and managing partner at Raureif, an award-winning interaction design consultancy based in Berlin.
In his work, Frank Rausch utilises technology and algorithms to shape digital reading experiences. He teaches user interface design and typography at design schools in Potsdam, Copenhagen, and St. Gallen.
With a client list including Google, Unilever, and the United Nations, Harry is an award-winning Consultant Front-end Architect who helps organisations and teams across the globe to plan, build, and maintain product-scale UIs.