Look mom, we got GPU now! Yes, baby… burn it!
So ‘Illogical’ is a continuation of Frank´s work & obsession with developing shaders. Meaning coding animated organic, fluid, liquid or deformed looking procedural driven visual systems based on using Pixel Bender, Alchemy, Molehill & WebGL running in realtime.
In this session Frank will dig into the world of advanced shader programming, showing lots of tips & tricks, performance optimizations and how to get things work that aren´t intented to work with the FlashPlayer
Beyond that Frank will show how to write effects one time and afterwards aiming several outputs like GLSL (WebGL) or upload to Molehill (FlashPlayer).
From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest Flash- and WebGL experiments & lots of new demos for this journey.