Jessi Arrington is a designer who taps into the power of unexpected joy. As co-founder of the intentionally small Brooklyn-based design studio WORKSHOP, she produces projects with love for TED, Etsy and Brooklyn Beta, and co-runs the co-working space Studiomates. Her favorite color is rainbow and her default answer is YES. She makes a point of wearing nothing new, and she blogs about that, color and designing life at LuckySoAndSo.com.
Huge thanks to all the wonderful speakers for taking their time to share their experiences and knowledge at beyond tellerrand // PLAY & MAKE 2013. Make sure to visit their blogs or websites.
Aram Bartholl's work creates an interplay between internet, culture and reality. Aram Bartholl is a member of the Internet based artist group Free, Art & Technology Lab - F.A.T. Lab. Net politics, the DIY movement and the Internet development in general do play an important role in his work. Beside numerous lectures, workshops and performances he exhibited at MoMA Museum of Modern Art NY, The Pace Gallery NY und [DAM] Berlin . Aram Bartholl lives and works in Berlin.
Hello, I'm ZSO—or Sara Blake, if you like. I'm an illustrator, fine artist, and designer, living and loving in New York City. I run a boutique illustration and design studio. When I'm not making scribbles, I also enjoy having conversations with my cat Eugene O'Neill, going for runs, riding my bike, exploring gastronomic delights, naps, "quiet-time," and traveling as much as the universe allows.
ZSO (pronounced |zō|) is a collection of letters that I find aesthetically and phonetically beautiful, culled together from some personally significant people, places, and things. Together they make a sound much like “so,” the adverb which means "to such a great extent.” I am a person of extremes, for better or worse (most often the latter), so the ring of it was fitting, and the moniker has since stuck for good.
I graduated from New York University's Gallatin School of Individualized Study with a concentration in Graphic Art and Postmodern Studies—I've been working in design and art direction ever since. Based out of the West Village, I work both as a designer as well as an independent illustration studio. I also own and manage a small textile company called ZSO-NYC. I've been so super stoked to have the opportunity to work for clients like Alo Drinks, Nike, Ford, Hurley, IBM, Wired Magazine, Scotch & Soda, Sakroots, TEDx Labs, and SGCNY.
Jared is a frog fellow. He believes experience is key to design and has spent more than a decade finding value for the user in innovative technology and bringing solutions to large organizations. Every March in Austin he directs the SXSW Interactive opening party which is a large scale social experiment with a focus on technology in social settings featuring lots large scale interactive installations. He spoke at TED. He is maker. He is the co-director of Austin Public Skatepark Action Committee. He was once a cowboy in 1867.
Sebastian Golasch works as a "Specialist Senior Manager Software Developmer" at Deutsche Telekom, germany's biggest telecommunications company.
Famous last words: "If I would've wanted to work in "Enterprise", I'd have joined Starfleet..."
Mario Klingemann, alias Quasimondo, is what you get when you cross the analytic mind of a coder with the creative fervor of an artist and add a little bit of mad scientist mentality to the mix. In his aim to surprise himself and his audience he constantly tries to explore uncharted territories in order to discover unseen beauty and unthought ideas. A key factor in his work is the drive to overcome limitations by creatively repurposing and recombining objects and systems to reveal their hidden qualities. His creations have been exhibited in international art shows and won acclaim among critics as exemplary pieces of net art. Pieces like Mona Tweeta, ScribblerToo, Flickeur, Dada Visualization, Like This or his Pie Packing series have made their way into uncounted best-of lists and got featured in many articles. He enjoys sharing his explorations and discoveries on design and technology conferences worldwide, has co-founded the Munich FabLab and is currently working as code artist at Psykosoft Inc.
Eva-Lotta is a User Experience Designer and Illustrator. She grew up in Germany, worked in Paris for a few years and is now based in London, UK where she works as an Interaction Designer at Google.
Besides her daytime mission of making the web a more understandable, usable and delightful place, she regularly takes sketchnotes at all sorts of talks and conferences and has self-published her notes in several books.
Eva-Lotta also teaches sketching and is interested in exploring the area of Visual Improvisation - looking at the parallels between sketching and improvisation to explore how some of the principles from her regular theater improvisation practice can be used to inspire visual work.
James Paterson is a weirdness engineer who moonlights as a software engineer. He lives in Montreal with his wife and son, and believes that making a crappy game can be more fun than playing a good one.
Evan Roth is an American artist based in Paris whose work explores the relationship between misuse and empowerment. Creating prints, sculptures, videos and websites, the work is defined less by medium and genre than by its appropriation of popular culture. Roth's work is informed by the misuse of seemingly rigid structures and the effect that philosophies from hacker communities can have when applied to non-digital systems.
Evan's work is in the permanent collection of the Museum of Modern Art NYC and has been exhibited at various institutions, including the Centre Pompidou, the Kunsthalle Wien, the Tate and the front page of Youtube. He has received numerous awards, including the Golden Nica from Prix Ars Electronica, Rhizome/The New Museum commissions and the Smithsonian's Cooper-Hewitt National Design Award. Furthermore he is represented by (link: text: N2 Galeria in Barcelona, and XPO Gallery in Paris.
To find Roth's work online, just google "bad ass mother fucker".
Niklas Roy is passionated about the design and construction of robots, machines, mechanical sculptures, electronics and code. Before he studied design, he worked as a director and visual effects supervisor for numerous international film and television productions. Despite his academic education, he sees himself as an autodidact learning new things in his workshop every day.
Karsten Schmidt (aka toxi) is a London based computational designer merging code, design, art & craft skills. Originally from Germany and starting in the deep end of the early 8-bit demo scene, for the past 2 decades he's been adopting a trans-disciplinary way of working and been laterally involved in a wide range of digital disciplines. With his studio PostSpectacular, he is actively exploring current possibilities at the intersection of design, art, software development and education and applying these in a variety of fields.
A strong conceptual thinker and always striving for maximum creative freedom, Karsten’s design approach is based on treating ideas as software at the heart, which in turn informs all other facets of each project. When not creating, he travels the world consulting and teaching workshops about the generative design approach, open source and employing code as creative tool.
He's been an early contributor to the Processing.org project and to various books about programming and graphic design, and his work has been featured in the press and exhibited internationally, including the MoMA, New York and Victoria and Albert Museum, London.
Florian is the Creative Director of Hi-ReS!, a creative agency he founded in 1999 with his partner Alexandra Jugovic. They now have studios in London, New York and Berlin.
Florian also runs Nanika with Andreas Müller, focusing on new technologies and interactive installation work beyond traditional input and output for clients such as Hyundai, Nokia and Sony.
In his previous life, Florian was a director and musician.
Boris Schneider-Johne, self-appointed “Director of Enthusiasm”, has worked as a programmer, producer, translator, PR drone, journalist and more. For many years he was fascinated by technology, computers and code. Now he is even more enchanted by human psychology and how anything but logic rules our daily lives. His interests include frequent visits to Disneyland, stage magic and illusions, reading up on current brain research and psychology, playing anything from board to video games and trying not to be afraid of the looming economic collapse (which might not happen anyway).
His contributions to German culture include the translation of the “Monkey Island” games from Lucasarts, which still gets him free drinks and very odd situations for box signings, as well as running the bestselling PC magazine in Europe in 1996, “PC Player”. He has been hanging out at Microsoft Germany for the past 17 years (they pay rather well), ten of them doing marketing for Xbox. He currently tries to convince media and bloggers that Windows 8 is not as bad as its reputation. Boris is an active member of Mensa Germany (“MinD”).
Carlos Ulloa is an interactive designer, co-founder of HelloEnjoy along with his partner Liber Aguilera.
They make creative apps and games for clients like Disney, Sony, Samsung, Swarovski, Absolut, Interscope, Lexus, Nissan and Peugeot, but they are better known for their innovative personal projects using the latest 3D technologies.